Animatic
An animatic is the storyboard edited in time: frames cut to intended length, often with scratch voice-over, music and sound effects.
What this is about
Animatics matter most where seconds are contractual: a 30-second spot either fits or it does not, and the animatic proves it before a single crew member is booked. Agencies test animatics with clients and sometimes with audiences; feature productions use them for action and VFX sequences, where cutting decisions define what has to be shot at all. When a shot disappears from the animatic, it disappears from the budget — the cheapest cut a production will ever make.
A term only helps when everyone on set means the same thing by it — so what follows is how it is used, not a dictionary definition.
What runs differently here
Where this differs from the general case:
- Scratch audio is placeholder by design; the point is rhythm, not polish.
- Previs goes further than an animatic: moving 3D scenes with real lenses and camera paths.
- Cutting an animatic reveals missing connecting shots while they still cost nothing.
With TillyGen
TillyGen keeps storyboard frames in narrative order with the shot data attached — exactly the material an animatic is cut from.
Change one constraint and the consequences travel through the whole plan: affected shots are flagged, the call sheet is regenerated, and nobody keeps working from yesterday's version.
Frequently asked
What is the difference between animatic and previs?
An animatic times 2D storyboard frames; previs builds moving 3D scenes with real lens and camera data. Animatics test rhythm, previs tests feasibility.
How long does it take to get started with TillyGen?
A first project takes under an hour to set up. There is no configuration phase in which templates and fields have to be defined before the tool produces anything.
Can the results be exported?
Yes — as PDF for the crew, CSV for downstream systems and through the API for anything automated. The plan stays the source; the exports are views of it.