Call Time
Call time is the moment you have to be on set and ready to start working — parked, changed, coffee already in hand.
What this is about
The call sheet lists a general crew call and individual calls around it: make-up earlier for cast, lighting earlier for pre-rigging, later calls for departments needed in the afternoon. First shot is a separate time — the gap between call and first shot is setup time, and ADs guard it. Being on time at the parking lot but late at the set counts as late. Departments that depend on each other read the other calls first.
A term only helps when everyone on set means the same thing by it — so what follows is how it is used, not a dictionary definition.
What runs differently here
Where this differs from the general case:
- Crew call, individual call and shooting call are three different times on the same sheet.
- Travel to a remote set sits before or after call — the sheet says which, and it changes the paid day.
- A call only changes after publishing with a loud, confirmed announcement to everyone affected.
With TillyGen
In TillyGen call times live on the call sheet, which follows the schedule — shift the day and the calls shift with it.
Change one constraint and the consequences travel through the whole plan: affected shots are flagged, the call sheet is regenerated, and nobody keeps working from yesterday's version.
Frequently asked
Does setup time count into the call time?
Call is when your working time starts — building happens after it. That is why departments with long setups get earlier calls rather than being asked to arrive early unpaid.
How long does it take to get started with TillyGen?
A first project takes under an hour to set up. There is no configuration phase in which templates and fields have to be defined before the tool produces anything.
Can the results be exported?
Yes — as PDF for the crew, CSV for downstream systems and through the API for anything automated. The plan stays the source; the exports are views of it.