Sound Mix

The sound mix is the final balancing of all audio tracks — dialogue, music, effects — into the finished soundtrack.

What this is about

By the time a project reaches the mix, dozens of tracks exist: edited dialogue, ADR, foley, atmospheres, music. The mixer sets their relationships — dialogue intelligible above all, music lifting without drowning, effects placed in the room — and rides those balances scene by scene. The mix is also where loudness specs are met and stems are printed. It sits at the very end of post for a reason: every picture change after the mix costs a revision. Approvals should happen on decent speakers, not laptop fans.

A term only helps when everyone on set means the same thing by it — so what follows is how it is used, not a dictionary definition.

What runs differently here

Where this differs from the general case:

  • Dialogue intelligibility is the first duty of any mix
  • Picture lock before the mix — changes afterwards reopen finished work
  • Check the mix on small speakers too; most viewers never hear it big

With TillyGen

TillyGen's review flow gives the mix one consolidated set of notes per round, so revisions are counted and scoped instead of trickling in.

Change one constraint and the consequences travel through the whole plan: affected shots are flagged, the call sheet is regenerated, and nobody keeps working from yesterday's version.

Frequently asked

What should I listen for when approving a mix?

Understand every line without effort, at one comfortable volume, on both good and small speakers. If you reach for the remote, note the timecode.

How long does it take to get started with TillyGen?

A first project takes under an hour to set up. There is no configuration phase in which templates and fields have to be defined before the tool produces anything.

Can the results be exported?

Yes — as PDF for the crew, CSV for downstream systems and through the API for anything automated. The plan stays the source; the exports are views of it.